![]() ![]() It's a trick wherein you game over after collecting a crystal, avoiding completing the level and going back to the warp room. Game Over Abuse - The thing not used in this run. Invincibility - Nerfs the NSS thus is avoided, only useful in Hangin' Out. Slide-Jump-Spin - Sliding, jumping then quickly spinning, creates a higher than intended jump that can clear huge gaps and reach normally impossible heights. Neutral Slide Spin - Achieved by sliding, letting go of the d-pad/analog stick and then spinning. If for some reason you wish to contact me then Īnd to keep updated (somewhat) on WR's and stuff in Crash Bandicoot, Spyro and Ape Escape games then checkout our leaderboards! Trihex - For his amazing 2:16 any% run at AGDQ 2012. The Crash/Spyro gang, too many to name, for being cool dudes/dudettes.' TOTOzigemm - For having a scrotum (it's very important to him). ThaRixer - Another competitor, holds 3rd place on this category strong. PeteThePlayer - The main competition, very good overall Crash runner and really cool guy and for being in the Skype call with me when I got this at 2am my time lol.Ĭrash41596/RinRin - Sexy manbeast who's also quite good at this game, usually skype with him and known for ages. My main (and, really, only) goal in this category was to beat the TAS made by Mukki in 2009, which clocks in at 47:03 SDA timing, kinda annoying when my previous PB/WR was 47:07 :P.īefore I begin the comments of the actual run I shall thank some people for various things 'n' stuff: This is my speedrun of the PAL version of Crash Bandicoot 2 for the PlayStation 1, it is played on a PAL Slim PS2 without the usage of the Fast Disc Speed option, kinda rule the community has about this category.
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